Resident Evil 7 Demo Coming to PC on December 19

Capcom announced today that the Resident Evil 7 demo will be free of its PlayStation exclusive shackles on December 19th.

The full game will be available on all announced platforms on January 24, 2017.

 

Resident Evil 7 biohazard is the next major entry in the renowned Resident Evil series and sets a new course for the franchise as it leverages its roots and opens the door to a truly terrifying horror experience. A dramatic new shift for the series to first person view in a photorealistic style powered by Capcom’s new RE Engine, Resident Evil 7 delivers an unprecedented level of immersion that brings the thrilling horror up close and personal.

Set in modern day rural America and taking place after the dramatic events of Resident Evil® 6, players experience the terror directly from the first person perspective. Resident Evil 7 embodies the series’ signature gameplay elements of exploration and tense atmosphere that first coined “survival horror” some twenty years ago; meanwhile, a complete refresh of gameplay systems simultaneously propels the survival horror experience to the next level.

Graphics Options:

  • Screen Resolution…self-explanatory here, but the game will support arbitrary resolutions supported by your monitor and Windows desktop environment.
  • Refresh Rate…adjustable to frequencies supported by your monitor. Also supports 144Hz high refresh monitors including Nvidia G-Sync.
  • Display Mode…Full screen, Windowed, and Borderless Window modes are supported
  • Field of View…FOV angle can be adjusted here
  • Frame Rate…supports 30, 60, and Variable (uncapped)
  • V-Sync…ON/OFF
  • Rendering Method…Two options available – Normal and Interlaced
  • Resolution Scaling…This controls the game’s internal rendering resolution. This is akin to upscaling and downsampling of the final video output. This option ranges from 0.5X to 2.0X. 1.0X is 100% 1:1 native output. The higher the number, the better the image quality and more GPU ‘oomph’ required, while lowering it below 1.0 makes the image softer (but also reduces GPU overhead and increases frame rate).
  • Texture Quality…This option ranges from Very Low to Very High. Higher quality requires additional local video memory.
  • Texture Filtering…This option ranges between Very Low to Very High. Internally, this is essentially your Trilinear to Anisotropic filter option that goes all the way up to 16X.
  • Mesh Quality…This option ranges between Low to Very High. This option also affects Level-of-Detail (LOD) quality.
  • Anti-Aliasing…Selectable options include FXAA, TAA, FXAA+TAA, and SMAA.
  • Motion Blur…ON/OFF toggle
  • Effects Rendering…Selectable between Low, Medium and High. This controls the intensity and density of certain visual effects.
  • Depth of Field…ON/OFF toggle
  • Shadow Quality…This option ranges from Very Low to Very High.
  • Dynamic Shadows…ON/OFF toggle
  • Shadow Cache…ON/OFF toggle. When set to ON, shadows for static objects will be cached in video memory.
  • Ambient Occlusion…Selectable options include OFF, SSAO (Variable), SSAO, HDAO, and HBAO+. Note HBAO+[www.geforce.com] is an Nvidia-specific feature.
  • Bloom Effect…ON/OFF toggle
  • Lens Flare…ON/OFF toggle
  • Volumetric Lighting Quality…Selectable between OFF, Low, and High. This option controls intensity and quality of dynamic lighting including light shafts piercing through window panes and vents.
  • Reflections…Selectable between ON, OFF, and Variable. Affects fidelity and quality of screen-space reflections.
  • Subsurface Scattering…ON/OFF toggle
  • Chromatic Aberration…ON/OFF toggle
  • Color Space…Selectable between SRGB and BT.709[en.wikipedia.org]

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